This move is quick, has little recovery, and has long range. Standing Light Kick ( ) - One of Benimaru's best anti-air attacks.Whiffs on crouchers, but recovers very quickly as a potential hop check or when baiting an opponent to try to react in anticipation of another move.Usually Standing Light Kick is the better anti-air against hops and angles of jumps that Standing Light Kick can't cover but Standing Light Punch could is covered better by Close Heavy Punch/Kick or a Super Inazuma Kick ( + ). Standing Light Punch ( ) - A standard, Standing Light Punch anti-air attack.Invincibility runs out before it becomes active. Rai Kou Ken (qcf qcf+BD) has faster startup, and the Max Cancel timing is different.This makes it cause less scaling for combos afterwards.
![kof 13 benimaru kof 13 benimaru](https://kofgl.com/images/2/25/Benimaruxiii.png)
EX Benimaru Collider (hcb f+AC) has fewer hits (previously 15×15).Benimaru Collider (hcb f+P) has faster recovery when whiffed, so it can rarely be punished if canceled from a blocked heavy punch.
![kof 13 benimaru kof 13 benimaru](https://i.ytimg.com/vi/IDfvnla81SY/maxresdefault.jpg)
EX Iaigeri > Handou Sandangeri damage has been reduced from 263 (70+70+50×3) to 219.
#Kof 13 benimaru full
On a full hit, the heavy version's damage has been increased from 70 to 100, EX from 135 (80+30×2) to 192.
![kof 13 benimaru kof 13 benimaru](https://dreamcancel.com/wiki/images/7/71/Benimaruxiii.jpg)