![ashes of the singularity directx 12 ashes of the singularity directx 12](https://images.anandtech.com/graphs/graph10067/80358.png)
- Ashes of the singularity directx 12 upgrade#
- Ashes of the singularity directx 12 full#
- Ashes of the singularity directx 12 windows 10#
Much like a number of other games these days, Ashes of the Singularity for its part has been in a public beta via Steam early access, while its full, golden release on March 22 nd is fast approaching. As a result, both the GPU vendors and Microsoft itself have used Ashes and earlier builds of its Nitrous engine to demonstrate the capabilities of the API, and this is something we’ve looked at with both Ashes and the Star Swarm technical demo. This is due to the fact that the developer, Oxide, has specifically crafted an engine and a game meant to exploit the abilities of the API – large numbers of draw calls, asynchronous compute/shading, and explicit multi-GPU – putting it a step beyond adding DX12 rendering paths to games that were originally designed for DX11. There are a few games vying for the title of the first major DirectX 12 game, but at this point I think it’s safe to say that the first high profile game to be released will be Ashes of the Singularity. Consequently we’re now getting a better and clearer picture of what to expect with games utilizing DirectX 12 as those games approach their launch.
Ashes of the singularity directx 12 windows 10#
As developers need the tools before they can release games, there’s an expected lag period between the launch of Windows 10 and when games using the API are ready for release, and we are finally nearing the end of that lag period.
Ashes of the singularity directx 12 full#
Coupled with the CPU bottlenecks of DirectX 11 coming into full view as single-threaded performance increases have slowed and CPUs have increased their core counts instead, and DirectX 12 could not have come at a better time.Īlthough DirectX 12 was finalized and launched alongside Windows 10 last summer, we’ve continued to keep an eye on the API as the first games are developed against it. Though harder to use than earlier high-level APIs like DirectX 11, DirectX 12 gives developers more control than ever before, and for those who can tame it, they can unlock performance and develop rendering techniques simply not possible with earlier APIs. Just seems odd that your average total fps is 23.85 and your CPU estimated FPS is also 23.85, that is quite a coincidence.We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. I assume your "CPU frame rate (estimated if not GPU bound):Ē3.851097 FPS (41.926792 ms)" is not the same as the "Average CPU Framerate (All batches)" that you can see on Major's dx12 screenshot? Far too low if it is. Your results seem odd though, I don't think such a huge disparity between the two APIs is normal. I thought originally the lighting would be different on dx12, but I don't know if that is the case, if you can't tell the difference then it probably doesn't matter. If you have a low end CPU then DX12 can help and if you have AMD hardware, unless it is quite old, then you will likely see benefits on that too.ĭX12 might possibly scale better if you have 6 or 8 cores, but I don't really know. If you have a high end CPU and nvidia GPU dx12 doesn't do much, as seen in the Major's screen shots.
Ashes of the singularity directx 12 upgrade#
I think my cpu is fine and I have 16 gigs normal ram (I'll also be going to 32 gigs when I upgrade my card).
![ashes of the singularity directx 12 ashes of the singularity directx 12](https://static.tweaktown.com/content/7/5/7568_11_dx12-benchmarked-ashes-singularity-amd-nvidia-gpus.jpg)
Noob question: any advantage to dx 12 besides fps? I plan on getting (if I can afford it) a geforce 1070 8 gig card in another month or so. Weighted Framerate: 23.720596 FPS (42.157455 ms)ĬPU frame rate (estimated if not GPU bound): 23.851097 FPS (41.926792 ms)ĭriver throughput (Batches per ms): 2669.987061 BatchesĪverage Batches per frame: 4604.181641 BatchesĪverage Particles simulated per frame 388657 The card can run in dx12 but it gets around half the fps in the benchmark.
![ashes of the singularity directx 12 ashes of the singularity directx 12](https://cdn.ndtv.com/tech/gadgets/ashes_of_the_singularity_01.jpg)
The video card has 2 gigs of ram (I know a lot of 770s only have 1 gig).